Blog Information

A blog created out of posts from the Studio Dink old and new forums before they were closed. As I never used a blog previously, I felt this would be a better way to preserve the experiences I went through and document the help and support I received from the forum.

Sunday, 14 October 2012

Part 9

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This last post will show some videos I created over the years, not all of which were posted on Studio Dink, but are relevant to the projects shown on here.




This video was a test to learn how to key-frame lights, movement, colours, fog distances, fog colours, and so on. Its very poor otherwise, but serves its purpose.





This was a fan-based video I made using the 'X1-Alpha' model I created from 'Future Cop: LAPD'.





This video was made when I leant how to rig and key-frame joints. Its very random, and uses both the Mental Ray renderer, and Maya Vector renderer. (The jittering arm joint at the end is supposed to match the music, not be a mistake ^^).





This was the video to preview the game demo created during my second year of my degree at university. This was the project with 'Mr. Muffiane' in as the playable character. This was created by three people including myself in about 2 months in Unreal Development Kit. Software used includes:
• Maya 2011                       
• ZBrush 3                           
• Photoshop CS5 Extended  
• Crazy Bump                      
• X-Normal                         
• UDK (Jan 2011)               
• Mudbox                            
• 3Ds Max                           

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