Blog Information

A blog created out of posts from the Studio Dink old and new forums before they were closed. As I never used a blog previously, I felt this would be a better way to preserve the experiences I went through and document the help and support I received from the forum.

Sunday, 14 October 2012

Part 8

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"'Mr.Muffiane', an original character designed for a group project in the second year at University."
In my second year of my degree at University, we were required to work in many groups. One of the longest groups I worked in were tasked with designing a game concept and coming up with an environment and character cast for it. This was the main playable character, 'Mr. Muffiane', which was designed by the group as a whole, and the modelled in Maya 2011 by me. He was later sculpted in ZBrush for Normal Maps, and textured in Photoshop CS5. The end results can be found on my current Blog, listed in the last post to this Blog. 

"Rendered in Maya 2011 with Mental Ray."



"Modelled in Maya 2011."
He was fully rigged, and animated using a combination of motion capture and layered key-frame animation. Later, he was used as a dummy character in my groups future project in the final year of my degree, where we tested out new motion capture on him using the Kinect.

It was around this time that a project I had been lightly helping on, 'Streets of Rage Remake' came out as a final version.

After the second year of my degree was over, I had some down-time and did few productive activities. Thus, nothing was posted. However I was still learning. I went to life-drawing with some friends every other week over the summer holidays, and also began to learn 3Ds Max.

Eventually, my third and final year began at University. It involved doing a dissertation, various small group business projects, and of course, a 'Final Major Project'. This project was executed in the same group I worked with to create out game with the above 'Mr. Muffinae', because we each felt that we all worked very well and efficiently together. During this time, I had little or no time to do my own artistic thing, and every ounce of artistic flow I had left in me was always put towards out final project, receiving a 1st grade in the end.

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